Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the comment, I managed to find and fix the bug. And few other related bugs that I found while fixing this one xD

(1 edit)

For the automation system it would be good if it was multiple choice and not single choice, for example being able to check both pregnant and not pregnant or being able to uncheck both.

It can simplify cell management, otherwise we quickly find ourselves with several cells (like the reproduction one) to just pass the exclaves from one end of the map to the other with complex circuits.

It would also be good if we could have colorization of the cells during configuration (cell A becomes blue and cell B becomes red) it would be simpler if we have to configure several identical cells to know who is receiving and who is sending

Also there is another problem, when transporting from one cell to another if cell A sends an exclave to cell B which is already filled then the exclave remains in the transition cabin while cell B does not not empty, but this poses a problem if cell B must send an exclave to cell A, the exchange cabin being already occupied with the exchange A->B which is not possible prevents the exchange B->A .

I think it would be best to separate the cabin into two parts, one reserved for the exchange for A->B and another reserved for the exchange B->A