this is such an original concept, especially the seeding part. the visual effects are beautiful, and I love the way the UI is built into the landscape. at first i thought i was supposed to defeat the enemies (by throwing seeds maybe?) but i prefer the idea that it's a game of keep-away. i just had a thought: what if you have to stay away from the enemies AND plants seeds in order to trap them - they can only move through unseeded territory. just an idea. nicely done!