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Archive with wheels - there are textures and i3D from a large series of TW. There are both standard ones from the game and custom ones, but I have a small problem - I adjusted the visual component through <objectChange node="wheelBackLeft" translationActive="0.900 0.750 -1.031" scaleActive="1 0.98 0.98"/> in the desk itself.


https://modsbase.com/7blxirmeo283/wheels.zip.html