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(+2)

Hey Deep-Fold, awesome, awesome tool!

It gives me inpiration to work on a game, and I'm reusing your planet scenes directly from a fork of your github repo, as I love the flexibility compared to just using sprite sheets. Thank you for sharing!

Your code is very clean, and it's easy to just instanciate a planet and benefit from its methods; but I noticed a thing that annoyed me: I don't know if it is intentional or not but Asteroid scene and NotAtmosphere scene have a 'custom_minimum_size' of (100,100) instead of (0,0) for the other scenes. No impact on your tool, but for people trying to generate several planets on a screen and resize them, it makes it harder to align correctly compared to the other scenes.

Another tiny thing that can help is also to set all shader materials 'local_to_scene' to allow several different planets of the same type on the screen. I did it programmatically (I hate the UI) within the _ready() func of planet.gd with:

'for c in get_children():

c.material.resource_local_to_scene = true'

Anyway, once more: Thank you for this tool, thank you for the github repo, I hope I will be able to share an exciting demo someday with you :)

(+1)

Hey, thanks for the good suggestions! I'll make sure to have that changed in the next version.

Glad you like the tool, and would love to see what you're able to make with it. Good luck!