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I made the dash 2.5 times longer, so should be easier to chain dash jump now (from 0.2 seconds to 0.5 seconds)

There is also a “cheat” button in the pause menu to skip a level if you want to see the rest (though it excludes your run from the leaderboard).

I also tried to add some earlier hints about the dash jump mechanic before the lava levels, it is 100% required for rest of the game from that point onwards.

would be curious if you try it again if it feels more fair now.

i tried it again. It was great! Also it was not clear first that if you press R it does not reset the level, rather respawns you at the nearest checkpoint. Also can you make it, so you can dash even if you walk off an edge and did not jump before? GG! :)

thank you so much for giving it another go (also for the feedback - hope you saw some of the changes came directly from your earlier post).

I’m 70/30 on leaving the “free fall” condition as is, it was designed deliberately this way.

As long as people can figure out that this is a mechanic (like you did, without me saying anything), I think I’m happy with it.

I wanted to have some complexity in how the player controls that is not immediately obvious and not fully explained but relies on people figuring out how it works. Might not be the best example because it’s not really an exciting mechanic… but that’s the principle behind it at least