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(+2)

This game plays really well, and I have to give props to you for that. However, as many others have said, there was a lack of any clear objective. The methodology of using shields and ammo sparingly is a smart move, one which should trigger a sort of survival instinct, only used ammo when needed, etc. but I have yet to feel as such. My guess is due to the lack of objective. On the art side, the models all looked really good, as well as the main game UI feeling coherent with the overall game theme. However, the main menu (and you have to forgive my wording here) is atrocious. The idea of showing multiple crashed ships is a smart concept, but the default fire effect, the default unity skybox, and the default lighting braced me for something much worse than what I played. Remember, although your game page here on itch is like a book cover, your main menu is the first page. If it's bad, people will expect the worst.