A cool game with a great art style, I love the spike in difficulty that shined through once you reached certain sections of the level. I have a bit of feedback on what I feel could be improved though.
- 1. There should be an indication when the player is charging up their shot. I thought I had broken the game when I held down the spacebar for the first time
- 2. Although simplicity is often better than excruciating detail, the menu felt lacklustre as the background was busy, but there was no title of the game, there was no text at all, just a play and a quit button.
- 3. This one isn't as much about the gameplay or so, but I'm not entirely sure what I'm fighting, at least when it comes to those fleshy eye things. From the title, I got the sense this was something like fighting robots or similar, but it felt like the actual enemies were more organic in nature. It's just a small thing, doesn't really matter, but thought I'd mention it regardless