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Great concept and the movement of lucifer feels really good, very smooth. Nice to see a good execution of an action H-game. My concern would be for balance, as getting to stack multiple of the same +60% damage boosts really kills the challenge. I'd suggest limiting the items to just a single copy in your inventory. I did have a glitch happen during the boss fight where the screen got a yellow tint that never disappeared, even into the cutscene and when returned to limbo. It only went away on a restart. Definitely looking forward to seeing more on this project though.

Thanks for the feedback! Reworking the artifact system will be one of the first things we're gonna do, sorry about the glitch, if you ever find some ways to replicate it please let us know

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I think the yellow tint is when you double click off the game (to the side where its just the background) I don't think it's a glitch.

Oh yep! You're right