The tech side was cool on this, the burning fires and how they spread leaving charred remains was very done.
As for it being a 'game' as such, it looked like time was a big factor here. Like Beard or Die, I didn't encounter any threat or enemies and for me, it seemed like an interactive demo where you could burn down your camp.
The texturing, shaders and lighting where great on the camp itself (although it did clash against the environment in the background which was more of a polygon style). I also thought the ladders might be climbable, but they weren't - so I just burnt them all down :)
For me, performance-wise I was getting big pauses every couple of seconds - not sure why, but it run fine for a while then periodically stutter and hang for a bit. Was quite impactful, and noticeable enough that it effected the whole experience unfortunately.
The grass looked like it was having a lot of fun dancing though :)
All-in-all, the fire burning and spreading was a great showcase on this and I think given more time this would make a great experience. Nice work!