i found strive a bit more engaging as adventure squadbased rpg, however lack of balance and appetite for more content is alvays there
i m trying to made small mods to improve what i can find as easy to do with my spare time and low coding skills :)
personaly i love taming and loyality system in this game and how mush care this game had
i m not sure if i can judge this game as tycoon or economic game, setting the jobs and waiting for results is boring as hell and very grindy
but hunting for new items and slaves and screwing prisoners to obedience is amazing and alvays gives me some joy after work ;)
i dont like your resource focused ways to increase "challenge" that would made game just more grindy in my opinion and i wanna be rewarded with time ingame, not forced to sit longer to get better ropes or other shits to progress
would like to see nice turn-based combat system without this poor mana system, more spells for magic characters
more clear data about combat dodge chance/damage lowered by armour, enemy stats not hidden under spell no-0ne uses
some dungeon-like instances, way to use gold or resources to solve some problems (now majority of the quests ends with combat or leads to hunting for slaves)
Your energy usage should be inside jobs and specialization, daily energy restore could be inside mansion.gd at_end_pressed function
and somewhere inside exploration.gd you might find info about energy usage with each step on map
to scout thru game files Notepad++ might be great tool for you