So, lately I've played around again with Strive because I really like to play some 'tycoon games' - but the game industry seems to be lacking the capabilities of making such games any longer. And no; I don't consider games like 'Gamedev Tycoon' (and similar) - what are better idle-games - as tycoon games with accurate economical simulation and (what bothers me the most) something like a CHALLENGE. Strive is one of three titles in the 'adult themed' section I see as something with potential - but lacking game balance and/or content.
Unfortunately, the other two titles are either (technically) dead or are heading in the wrong direction balance-wise - so I once again came back to Strive to look how it could be balanced to a more challenging experience. In another case I would consider modding it myself - especially the pure value based balancing is open enough to make this a rather simple task when it comes to 'coding' - but for different reasons I rather not put in the effort right now. So I was thinking about possible changes that can be done without digging too deep in the existing routines and formulas. This way it would be even a solution that can be 'compatible' with other content based mods - especially since Aric's Expansion seems to got fresh wind...
So - long story short - I thought of just asking you guys what your experiences are surrounding the game's balance - and if some of you modder (especially) have looked into this topic a bit deeper. First I thought about simply making capturing slaves less profitable - with simple adjustments like raising the cost of 'ropes' (one could just make them into magical shackles - slaver guild aproved of course - if you value lore-friendly explanations ^^) what would make captured slaves less profitable throughout the whole game. But this alone would shift the balance too much into playing as hunter, and making an early fortune from enemy drops. So in the end it wouldn't solve the difficulty issues - it would just give you another alternative that is just more tedious... And since time isn't a real gameplay relevant factor in Strive, it would solve nothing. (to be honest; that's basically the CORE problem nearly every tycoon game has nowadays)
My main approach would be the raise of difficulty (or resource cost) for combat encounters - the less you can fight, the less chances for slaves (combined with more expensive 'ropes' for finetuning) and also less loot. This way sending your girls to jobs would automatically become more reasonable - especially in the early game - without the need of tweaking those aspects as well.
I'm open for any input regarding the issue - since I personally haven't really settled on a specific approach yet - to be honest; I'm thinking about it just for a few days, so I can't argue that I even gave it that much thought. At the moment I just have some spare time to tweak some values and try to find sweetspots to make the game less 'sandboxy' - and even if I won't make it into a 'mod' I would share my experience and even some instructions to change values with the community. But I guess I ask you guys before starting myself - maybe someone already gave it a thought - so it would be wasted to start from scratch...
EDIT:
And while I'm here - anyone a clue where the calculations for energy consumption are stored? I thought I've alread found them when I looked into the gamefiles a few months ago - but I can't spot them right now... o.O