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These were beautiful, though a tad quiet!

Outside of the volume, if you decide to go for a more realistic approach with orchestral instrumentation, bear in mind the flute player will have to breathe at some point! The flute you had in One Step at a Time was a beautiful pairing with the piano, so just keep in mind fading out some long notes to simulate a stop for breath and you'll have yourself a phenomenal piece!

Otherwise, really great job for someone just starting out their game dev journey! Keep going, cuz I wanna hear more!

(+1)

Thanks so much, and I'll def be making more stuff in the future.