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Really fun and super well executed. Centering a game around a the path finding mechanic is a great idea. I also like how the player gets introduced to all the new features on the fly in tutorial like levels. The cycle theme was also well interpreted with the spawning cycles. Really polished as well already. Great game, thank you!

Thanks! I’ve made this game mostly as a playground for https://github.com/vleue/polyanya/pull/58, which adds layers (conditional traversal of part of the navmesh, one-way only, underpass/overpass too but couldn’t get that in the game in time) to my pathfinding crate