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Aviac

19
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A member registered Apr 13, 2022 · View creator page →

Creator of

Recent community posts

I like the game, but it is a bit too easy for my taste!
(xD just kidding, I got addicted and started speedrunning)


I liked the ghost replays a lot as well as the tactile component of the game where you need to balance your decisions between going for a mad run and staying stealthy. The cycles theme came through pretty nicely as well. Looks very polished! Well done!

I liked the ghost replays a lot as well as the tactile component of the game where you need to balance your decisions between going for a mad run and staying stealthy. The cycles theme came through pretty nicely as well. Looks very polished! Well done!

I was just barely surviving when suddenly giant lasers came to my assistance and saved my ass. Awesome xD !!! Really cool game!

I love strategy/tactics games and it was a delight to play this game. I loved the cyclic phase mechanic. That was something entirely new and gave the whole thing an interesting twist to balance out the resources spend. Lovely!

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The "walking on a clock" idea is pretty unique and cool. At first the fighting was a bit overwhelming but then it clicked pretty quickly and I became an office kung fu expert! Really cool game!

Cool idea, taking the theme so literal :D I haven't gotten very far but enjoied the short BRRRR. Sweet!

Really fun and super well executed. Centering a game around a the path finding mechanic is a great idea. I also like how the player gets introduced to all the new features on the fly in tutorial like levels. The cycle theme was also well interpreted with the spawning cycles. Really polished as well already. Great game, thank you!

Sweet game. I also like the theme interpretation. You can either play it chill and collect only some drops or go super try hard and erradically cycle through the nata and nena to get further. I also like the general setting a lot! Cool game!

At first this game seemed impossible to me and I wanted to quit thinking "This is just something for happy wheels nerds" but then, on my last try I finally began to catch the drift and eventually cleared a few checkpoints. If I'd have more time I would totally play this one through. Well executed and I also like the idea in general. The music is also lowkey boppy, me likey!

I never was this excited about doing chorish work before! Really sweet idea and nice game world. The game is pretty well executed. Kudos!

Simple but very catchy idea, really well executed. The game looks super polished and is a lot of fun to play. Kudos!

I really like the idea of it! The best part was that the main menu is the tutorial. With a bit more polishing I can totally see this as a cool puzzle/automation game. Unfortunately it seems like the time wasn't enough yet. Anyways, cool idea!

Lmao, ok. Not sure why that was necessary at this point in time regarding our low rank. Just want to let you know that this feels a bit discouraging tbh. Anyways, we're accepting it. We don't have character stats and I see that.

It's really nice to hear some feedback about the specific features of the game we came up with! Thanks for the positive feedback! :)

Yeah it was a bit glitchy at time. It was our first jam and we tried out a new engine :P Thanks a lot for the positive feedback! It meant a lot to us!

Hey, unfortunately we couldn't finish the game in time. Thanks for the feedback and for giving it a try anyways.

It is indeed unfinished. We overscoped a little bit. Anyways, thanks for playing and the feedback. This makes us all really happy!

Yeah, we weren't able to finish the game. We planned multiplayer but got blocked by some technical issues. Anyways, thanks for giving it a play