Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Amazing entry!

Gameplay wise, I think the shooting feels very satisfying, and the fact that the smoke meters charge faster near the end is a very nice touch that makes the player feel a bit more on edge by really nailing in that risk-reward feel. I think the overheating might be a bit too punishing, since in most cases it pretty much means you will lose a life. Given there's no way (that I know of) to regain health, at some moments I felt as if I was playing a bit more cautiously than the game intended me to. I get it's also a risk reward thing since it's a speedrun game, but it might be a good idea to give the player some sort of incentive to play faster and more aggressively.

Theme wise, I really like the idea you chose, and I think your aesthetics and sound tie in really nicely with it. Everything works coherently with one another and it's very cool to see.

I really love the aesthetic. I love that the elevator is just a picture of an elevator, and I love the little Paper Mario style flip your character does when you turn around. I'm not a huge fan of the tiles you've used, but I think they work well enough with the other assets in the game. Maybe something with harder lines could work better since that's what you've done for the characters?

Soundwise, I think you did an amazing job with the music overall. I would've loved to hear some transitions between pieces, since it seems like they just change at set times, but it didn't affect my enjoyment of the awesome music and the personality it brings to the game. Sound design wise, I think some effects and the dialogue feel a bit too washed out since you have a pretty big reverb going on. I think it fits with the aesthetic of the rooms, to give it this sort of empty warehouse feeling, but maybe you could pull it back just a bit because I feel like it sometimes conflicts with intelligibility. Especially on the dialogue, I felt like at times I couldn't quite make out what was being said, which is a shame, because I really liked the kind of stuttering dialogue you gave the character. Maybe you could add some pre-delay or filter out the reverbs a bit, but this is just my opinion on an awesome piece of audio work, though!

Amazing entry, keep up the good work!

(+1)

Hey thank you. This was really amazing feedback. Tbh I wrote and recorded soo much dialogue and then realized after how hard it was to hear some of it. After the jam im def gonna do a lot of touching up. I also wish I made the overheat last a bit less as you are right it is super punishing. But thank you so much for your feedback and playing !! Def taking all of this into consideration when the jam is over.