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(3 edits) (+2)

the polish is out of this world

driving feels fun, doing the air jumps to keep it cool is pretty tough without taking damage

even the surrounding material… the control “blueprint” that shows when you press ESC. So much polish everywhere.

You put a lot of work on this since the first version I saw and it shows.

Just super minor nitpicks:

“north” (in “follow the road north”) is a bit strange since (at least that I could see) there’s no compass

some ui weirdnes… there are 2 heat bars?

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(+1)

1. Thank you! There are so many little things that bother me but it means a lot to me that you would say that.

2. The driving took most of my time tbh. Unity wheel colliders are super tough. It was super tough to get the air control feeling nice without the character just flipping over and landing upside down.

3. Thanks, I wish I'd had the foresight to feature the blueprint and instructions more prominently, as I feel like lots of people try the game and quit discouraged before they even learn the mechanics. 

4. Thanks!!!

5. Yea, I wish I'd had time to add in a little arrow pointing to the objective or something like that. The north road thing was just kind of a flavor thing.

6. The reason there are 2 heat bars is kind of funny. Myself and the person who did the UI couldn't agree on whether to implement a dial or a bar, so I just did both haha. Turns out he was right tho because I only ever look at the bar and I guess the dial is just decorative at this point