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very cool concept and well executed, and the voice lines are a really nice touch. when speedrunning it felt more like a glorified walking simulator, but overall it's an amazing entry and I could totally see it top 3

(+1)

Yeah I really really struggled to make killing enemies necessary to avoid it becoming a walking simulator. In a full version I would of had doors that open only when enemies in the room are killed and even more environmental hazards such as things you have to break to go through or even spikes etc. I think that could of 100% stopped it from becoming a glorified walking simulator like you said but ran out of time. Thank you for your feedback!