Thanks for checking it out, and yes I love how the music plays out too. We wanted to balance the fact that traps do not instantly kill you with more sparsely laid out check points, which will lean into the additional mechanics we would implement on a full version.
And yes! there is an ending to the demo with credits, ending card, and a short story to read that builds on the hints you gathered during the game. Not to mention each room has journal entries to discover and new mechanics to introduce (wall jumping, slide tunnels, slippery surfaces)