Appreciate you taking the time to play! This was our first jam, and we definitely underestimated the time it takes to get assets done. We had alot of ideas and only got the bare minimum of them into the prototype. But im very glad you got the jist of what we were going for with the atmosphere! Thanks again and good luck in judging!
Tilted Forward Games
Creator of
Recent community posts
Thanks for taking the time to play! And appreciate the honest feedback. We wanted to have a bit of a floaty feel to it as the character has become much lighter due to the experimentation. It kinda gives a "bouncing off the walls" feel after you unlock wall jump. We had about 10 levels in the original design schedule but this is our first Jam and we heavily underestimated the how long things take to make from scratch haha. But if the game gets popular enough, we would love to do a full release!
Ah that makes more sense. Its not easy interpreting the theme in unique ways, I get it. But your unique gameplay loop really carries this game as well. I'd love to see a fully released version with more polish and story elements! If you have time, check out my platformer I entered in the jam we have similar atmospheres :)
Thanks for checking it out, and yes I love how the music plays out too. We wanted to balance the fact that traps do not instantly kill you with more sparsely laid out check points, which will lean into the additional mechanics we would implement on a full version.
And yes! there is an ending to the demo with credits, ending card, and a short story to read that builds on the hints you gathered during the game. Not to mention each room has journal entries to discover and new mechanics to introduce (wall jumping, slide tunnels, slippery surfaces)
Solid game, gameplay is pretty fun and difficult. The sounds and music are pretty basic but get the point across. The theme is there with the light and shadow, but the alchemy theme is forced. Just the character being a wizard/alchemist and the "potion" that breaks shields. Also no real introduction to story or flavor elements that has to do with the theme. Overall a pretty great game though, well done.
As a fellow 2d platformer creator, I really appreciate this game. The art is solid and goofy, the sounds are funny (mr. squidward), and the gameplay is quite solid. The use of the turning orb as night and day is brilliant, and having that effect the environment (at least once) was a good move. The potion system was fairly solid. It fit the theme, but was bummed there was no story elements to link the character and world to the theme. Nonetheless very solid work, well done!
Super interesting concept, you did well getting everything you got done in the timeframe. I have some of the same issues as others have posted. Some of the animations are too subtle, the character doesn't feel very controllable, the wall jump walls don't feel consistent on how they work (specially when they start becoming more horizontal), and my personal biggest issue is the incorporation of the theme is extremely vague and underdeveloped. The feeling of movement while platforming is awesome though, and it was pretty fun overall!