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(1 edit)
  1. The current version of the generator works pretty differently from the one on github and changing the nature of individual parts of a district would be a bit harder. For example, after a district is generated, it's quite difficult to spawn a new plaza or a castle in it. Not impossible of course, but difficult. This is done in favor of more "continuous" street patterns
  2. I planned to implement something like this long time ago (sort of related: link), but first I am going to rework the whole sea/river subsystem.
  3. I am not sure I get your idea. Why would we need this? To show more detailed buildings in City Viewer? In any case it is not possible with the current architecture of my generators. They all are purely client-side applications, so MFCG for example can't ask PM to create a building for it.