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Holy shit, man! The award for most underappreciated game in this jam goes to this; the judges (i.e. me) have spoken.

---SPOILERS AHEAD IN THIS REVIEW; PLAYING IT YOURSELF FIRST IS HIGHLY RECOMMENDED ---

I love the whole concept of this game. The main gameplay, by which I mean the simulated puzzles, are pretty hard to wrap your head around initially, which I suppose will turn off quite a few players expecting a quick, cute platformer or something. But if you stick around for the show, you'll be rewarded with a Daniel Mullens-esque twist and some interesting dialogue (which kind of reminded me of Waiting for Godot). Finding all the alternative solutions for the puzzles felt like just the right balance between tricky and rewarding, so the design for that is very well done.

Additionally, the atmosphere in this game is great. First off, the music; did any of you guys compose this yourselves? If so, I'm impressed! I love how the tone shifts from slightly 'off' muzak to straight-up horror eeriness. The visuals work very well too, especially the first sight of all the adjacent monitors  was quite a powerful moment.

Truly the only small suggestions I could think of are:
- It would have been nice to see more effects of your progress, such as the main environment changing more after each alternative solution.
- The English grammar of some sentences is a bit shaky, which interfered just  a bit with the immersion.

From everything I've played so far, this is probably my favourite game so far. Great job, especially for a three-day project!

Finally, someone got the game right! Thank you very much, your feedback is much appreciated by me and my team. And yes, all the music has been composed by Vendetta228. Also thank you for your suggestions, when we started playing the whole game, we didn't have much time to read dialogues, and only after the deadline we spotted many grammar mistakes.