Thank you for playing the game and I'm glad you enjoyed it. as for the shadows I have a few uses of the word shadows from the oxford dictionary: to reference to proximity(being close to the golem at all times), Ominous oppressiveness (threatening or foreshadowing evil or tragic developments.), or sadness and gloom(i added as much sadness and gloom to the environment and the music. as for wall jumping only once its the only way I couldn't get the game from being trivialized in certain area. I fully learned from this experience that there needs to be a balance of difficult and easy mechanics(frontloading the easy ones) to keep a rewarding experience. If I continue to develop the game I would love to put in an effect of the column you are on "turning off" to better translate this.