Thank you for playing! I have implemented a bit more air control for height in my current version. honestly it feels alot more clunky this way im not fully happy with it. a grappling hook is great idea but i need to figure out a way to add it so its not just an after thought and more of a full feature. something that it doesnt get lost to everything else. this would also require oneway collision blocks which im not really for as they imply some sort of depth to the blocks that you would be able to get around. There is alot im going to have to think of moving forward with this game. as for the GDD. It really should just be a tool to keep you on track and not scope creep. some people benefit from a well developed GDD and others do not. as it wasnt a grading criteria but a wicket to have done.
TyoMoonfell
Creator of
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This was very interesting to play. i got a little confused in the first area of how to complete the puzzle. My first game had movement just like this and i got a lot of feedback from people about it that is just alot of button presses. if you have more to continue on in this story you should see it to the end! the character concept is really cool and you will be able to do more with the game without the theme limitations. overall good work for your second game
Thank you for playing! I hope you enjoyed it. I thought the unique feature of this is the moving world while platforming but this has a bit of a learning curve to it. so, Id like to make more easier levels that get the player used to platforming before scaling huge creatures and have this level more of a midground.
Thank you for playing. To tell the trajectory use the clouds in front of the golem. I really do like the idea of holding on the golem to stop player movement. as for the red blocks I might add a new block that isn't an instant kill and have that do damage and replacing a lot of the interior with them. right now, the HP bar really gives you a second chance at doing the platform over again and would like to explore more mechanics that don't involve enemies you have to fight so it feels more of you and the golem.
Thank you very much for playing. Honestly, the criticism has been the best part of making this game. I've learned so much from the process and between friends and everyone before posting I got a lot this is great. I've made 1 other game for the previous jam and have been developing a passion project for the past 8 months. Getting feedback has been great and I fully would love to see this game go further. It was a huge scope for the deadline and I'm glad I got it done. As for the teleport so you don't have to wait I'll for sure think about it as a decent way to save yourself from your death count going up.
Thank you for playing it. I hope you enjoyed even though it can be frustrating. yes the boss being on a cycle was a hard designing aspect i tried to have multiple paths without trivializing the experience and it was rough. I tried to leave 1 particular jump from the upper leg to the body but everything else that required cycle was mainly difficulty with level design. it was as fun experience to make and well worth it.
Thank you for playing and the feed back. I have a few uses of the word shadows from the oxford dictionary: to reference to proximity(being close to the golem at all times), Ominous oppressiveness (threatening or foreshadowing evil or tragic developments.), or sadness and gloom(i added as much sadness and gloom to the environment and the music. The Golem is a creation of alchemy. Golems are created from multiple element and used to serve there creators. i tried to go with different variations of the theme then the straight forward this is a shadow this is a potion.
Will do! I cant believe i missed playing it and reviewing it. fun fact i just got back from polishing a bit of the game broke so much more and now had to revert back. i think this was a lesson on it works well dont fix till after the jams done. i have the code now inplace to get the positions and everything for aligning the character to the wall just breaks on the arm because of the rotation. physics are hard.