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(+1)

Got stuck in the cave and stopped playing. I really think that in these games there should be an objective apparent to the player near the start if not at the start of the game. The player controls nicely, and I love the artstyle, but I ended up holding right and spamming jump, which brought me to the cave, which softlocked me. Since you're the creator, it can be hard to play the game as a new person, because you know all the inns and outs, and I know nothing. Playtesters helps a lot, even if they're family members or friends.

Thank you. About the cave. Its hard for new player to learn the Cocoyote Jump, I will change the distance for more easier to pass. But the Cocoyote Jump need to stay in the game. :)

I think that Coyote-time should be a quality of life feature, not a mechanic needed to progress. Just like jump-buffering.

Ok, thanks for your Feedback. I will change it for the Demo 2 or/and the Release.