glad you made it past the dashboard drama, good choice to keep it simple for now
gameplay is simple but very responsive, I felt very in control of my character - always a good thing.
I like the direction you went for making the later loops actually harder, remember how it was so easy to go infinite in earlier versions. Actually died a few times in the walls of fire phase
it’s a short game that does one thing pretty well.
points of improvement:
- the camera is a bit too connected to the player, because of the zoomed in view and the movement speed, it can cause motion sickness (specially if you move left -> right -> left just a little bit real quick). suggestion is to add some easing and/or some region drag to smooth it out
- the sound for jumping is a bit too strong/dominant for how often it is played