Hi Jorge. Glad you're enjoying it, and thanks for the feedback.
* Tough one this, I'll have to have a think what I could that is quicker - maybe even just changing the order in the menu so that restart is first - actually not sure if I can even highlight it by default. I wanted the player to have a bit of control so it shows the level card and you decide when to start the timer - which for a no death run can be multiple clicks to just get going again, I agree.
* Again, it's true - getting the setup for the moving platforms is hardest on this level compared to the rest. I wanted the movable platforms to be a bit organic and although it's hard to know, there is actually a large range for the jump to fall on to the second platform nearer to the exit. Might be worth adding another static platform so you get a second chance to go back and edit the positions on the crank
* The stars are awarded in any order, you don't have to get all three in one go. You can do the coin run star first then go for the time/zero deaths. I was going to put in a 'master mode' which required getting all three stars at once but it would require way more testing of the par times.