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Solocodo

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A member registered Dec 23, 2015 · View creator page →

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Uff there's a blast from the past. I think I played the C64 version back in the day - it's true, I saw the asset pack I used with the character and was trying to think what it reminded me of, it must be Lode Runner. 

Watched some refresher vids and it does have some interesting mechanics that could be expanded on using the platformer code I've done. We'll see ;) 

Woo! Glad you fully completed it, hope some of the later levels kept you on your toes for the zero death run 😁

Thanks for the feedback.

The last level was much harder originally but even I found the challenge got to the point of not being fun, so I toned it down a bit.

Good to hear people can get through it with a bit of perseverance 😊

Hi slider, at the moment I've got no dates for anything and I'm not sure if they will give access to the network API which some games have on the Playdate Catalog. If there's demand and I can do it for both the Catalog and the itch version I would probably add a leaderboard just for fastest level completion times which makes the most sense.

So the main choice is simply, if you buy on the Catalog it's part of your Playdate account and will update automatically. If you buy here you just have to sideload and update yourself when there's a new version.

Hi Jamie, It's not 100% the same but you can play the game on the Playdate SDK simulator here on Windows/Mac/Linux

I'm actually happy to send you a free copy if you send me an email to jm.[my itch user name][at]gmail.com (obviously converting the bits) I'll pass you a download key.

Wow...lovely review, thanks so much. All fair comments on the level select, it's true it could be better so you get a more global view of all the levels available and your status on each a bit more instantly. I'll add the video to this page if that's ok. Thanks again.

Hehe, sorry that's not explained but I didn't want to make it too difficult so you can play levels at your own pace, get the coins first and learn the layout then go for zero deaths then fast time or whichever order you want :) 

As I said, I may do a master mode in an update which would switch the levels to need you to complete all stars in one go, but that needs some deep testing to make sure everything is possible with the current par times. Plus I would need to think of a reward for doing all the levels in master mode.

Hi Jorge. Glad you're enjoying it, and thanks for the feedback.

* Tough one this, I'll have to have a think what I could that is quicker - maybe even just changing the order in the menu so that restart is first - actually not sure if I can even highlight it by default. I wanted the player to have a bit of control so it shows the level card and you decide when to start the timer - which for a no death run can be multiple clicks to just get going again, I agree.

* Again, it's true - getting the setup for the moving platforms is hardest on this level compared to the rest. I wanted the movable platforms to be a bit organic and although it's hard to know, there is actually a large range for the jump to fall on to the second platform nearer to the exit. Might be worth adding another static platform so you get a second chance to go back and edit the positions on the crank

* The stars are awarded in any order, you don't have to get all three in one go. You can do the coin run star first then go for the time/zero deaths. I was going to put in a 'master mode' which required getting all three stars at once but it would require way more testing of the par times.

Thanks a million. Will link the video here when it's up.

Thanks for this tileset - I used it for my first Playdate game that I've just released here https://solocodo.itch.io/platformer