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(+3)

You guys nailed the aesthetic and sounds, but as far as direction and instruction, it was unclear to me if there were any at all. The 30 seconds were an extremely short amount of time for me to figure out where anything was especially considering how large the map is. I’m sure there’s a lot to this game that I haven’t discovered, but everything “explodes” before I can find any sort of objective or direction for me to go.

But, like I said, from everything I saw and/or heard, your execution was phenomenal. Great work, A for effort!

(+1)

Nice thanks for the comment - I had a lot of fun working with Godot for the first time and figuring out the rendering features of the engine.

I agree with the balancing issues - very little time, very little guidance - we will eventually push a post-jam update fixing all of that.

(+1)

I appreciate you making a 3D game in Godot in a short time, I wanted give some tips I figured out myself that you may already know. The UI doesn't scale to Fullscreen, you can fix this in the project settings for window and change "Mode" to (canvas_items) and "Aspect" to (keep). For exporting to web, the game will lag when you turn the camera around the first time because the environment is getting unculled for the first time, you can black out the screen and turn the camera around for a couple frames before the game starts and it won't stutter while playing.

(2 edits)

Appreciate the Godot tips - I will make some more projects with it for sure :) 

And just added a few more fixes to the list.