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A jam submission

STOP THE OVERHEATING NUCLEAR REACTORView game page

STOP THE NUCLEAR OVERHE- AH WHATEVER... find and activate all 7 machines in time to stabilize the reactor in time!
Submitted by BlurEd (@b_allrogg) — 1 hour, 15 seconds before the deadline
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STOP THE OVERHEATING NUCLEAR REACTOR's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#842.6112.727
Aesthetics#1172.6982.818
Theme#1322.4372.545
Overall#1422.3942.500
Gameplay#2321.8281.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

An amazing looking game! It took me like a lot of attempts to figure out what I was supposed to do. I think a bit more visual clarity to show what you can interact with would of helped out a lot.

Submitted

good game bro  in less time very check out mine too 

Submitted(+1)

Nice game :)

Submitted(+3)

pretty good game for 72 hours epic.

Submitted(+3)

I like that the game is 3D and everything fits well, nice job.

Submitted(+3)

You guys nailed the aesthetic and sounds, but as far as direction and instruction, it was unclear to me if there were any at all. The 30 seconds were an extremely short amount of time for me to figure out where anything was especially considering how large the map is. I’m sure there’s a lot to this game that I haven’t discovered, but everything “explodes” before I can find any sort of objective or direction for me to go.

But, like I said, from everything I saw and/or heard, your execution was phenomenal. Great work, A for effort!

Developer(+1)

Nice thanks for the comment - I had a lot of fun working with Godot for the first time and figuring out the rendering features of the engine.

I agree with the balancing issues - very little time, very little guidance - we will eventually push a post-jam update fixing all of that.

Submitted(+1)

I appreciate you making a 3D game in Godot in a short time, I wanted give some tips I figured out myself that you may already know. The UI doesn't scale to Fullscreen, you can fix this in the project settings for window and change "Mode" to (canvas_items) and "Aspect" to (keep). For exporting to web, the game will lag when you turn the camera around the first time because the environment is getting unculled for the first time, you can black out the screen and turn the camera around for a couple frames before the game starts and it won't stutter while playing.

Developer (2 edits)

Appreciate the Godot tips - I will make some more projects with it for sure :) 

And just added a few more fixes to the list.

Submitted(+2)

30 seconds is way too little, objective unclear, couldn't find a terminal, health and radiation bars could be labeled, concept art is way to good for this quality of a game. You guys could try to get some playtesters to try out your game. Family member, friends, etc. Even after I gave myself 10 minutes to find something, I couldn't and died of radiation.

Developer(+1)

Oh I am sorry - but thanks for playing and trying. We ran out of time and were overscoped with this one. There is really no guidance on what to do except the text in the menu & the game is very hard ^^ 

You can interact with "F" and then use A/D for most devices like the computer to get a small time boost. The intended experience is to first learn the level and find all the devices and then to find the optimal route but again I agree - there is no guidance on where to go and what to interact with.

Eventually we want to push a small update to fix all these UX issues.

Submitted(+1)

Some suggestions:

  • The timer doesn't start until you've done one of the time boost things
  • More time, maybe one or two minutes (New players doesn't know the game in and out as you might)
  • Tutorial instead of the menu thing

I get it that you guys overscoped, and I'm sorry for being a little harsh in my first comment. The game looks great and I could maybe see what you were going for, and it definetly has potential with some more work. 

Good job though