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(5 edits)

i dont rl understand how clicking "end day" more times or gathering resources longer can made game more engaging

i m very involved in game design and i care a lot about moderm game market,  but challenge should came out from 

job or resource menagment or combat (for me erly combat and erlygame resource menagment in strive is prettty cruel already and i would just need something for lategame)

Leonais mod is not for me since he closed markets in other cities and basicly destroyed value in traveling to new places imo

but i like your case guys, just dont like methods you are using to made strive "challenging", i hope you will be more happy once you set it as you want and have fun playing

small NOTE: i m the guy who create Mage character with 2 magic affinity just to have 2x cheaper spells and is not focused on spells anyway, but needs 3k mana daily and alvays ends day with 120- -40 mana (even with 10 Nympho Sub-sexcrazed drows with every item thats gives daily lust and heavy drugs in their diet) and barely any gold left for 1st 10 days + my playstyle is heavy grind focused
Note2: i currently playing Strive without using Mansion upgrade points loop and its pretty challenging before you unlock sebastian as your source of mansion upgrades