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Thanks for checking it out!

That’s great feedback and a very good point. My first iteration of Roll Up! had a table for determining difficulty with five levels - Basic, Easy, Medium, Difficult, and (Nearly) Impossible. So that’s exactly what you’re saying it should have. I changed it to make it more flexible, but I tend to agree that it makes the difficulty a little too random.

I’ll consider changing it back, and possibly keeping an option for random difficulty in there too.

I appreciate you having a look and sharing your thoughts - let me know if you use the system to create something!

(+1)

Personally I like to balance the odds as a "flavour" for the system, so in a harsh game like Mork Borg it's thematic if "normal" difficulty means 45%  probability of passing the test (without modifiers); maybe you could expose a bit of stats calculations so that one could decide what "normal" difficulty means in the context of their game?

I will come up with something using your system and let you know, just for fun. Probably I will hack it a bit. Thanks for creating it!

Sounds good! I’ll continue to work on it, and look forward to seeing what you do with it - hacking the system is always welcome :)

I just published a v1.1 of the system, including (amongst other things) difficulty levels. You can still hack the system and make it work any way you like, but that should serve as a reasonable guide I think. There are more details about the update here: https://hlashbrooke.itch.io/roll-up-ttrpg-system/devlog/775251/v11-difficulty-levels-and-improved-balancing