Thanks for checking it out!
That’s great feedback and a very good point. My first iteration of Roll Up! had a table for determining difficulty with five levels - Basic, Easy, Medium, Difficult, and (Nearly) Impossible. So that’s exactly what you’re saying it should have. I changed it to make it more flexible, but I tend to agree that it makes the difficulty a little too random.
I’ll consider changing it back, and possibly keeping an option for random difficulty in there too.
I appreciate you having a look and sharing your thoughts - let me know if you use the system to create something!