Just published the first add-ons. Thank you for your feedback and comments!
Max Marsiglietti
Creator of
Recent community posts
Personally I like to balance the odds as a "flavour" for the system, so in a harsh game like Mork Borg it's thematic if "normal" difficulty means 45% probability of passing the test (without modifiers); maybe you could expose a bit of stats calculations so that one could decide what "normal" difficulty means in the context of their game?
I will come up with something using your system and let you know, just for fun. Probably I will hack it a bit. Thanks for creating it!
Hi Hugh, nice and compact system you have there, good job!
Just adding my 2c in order to give positive criticism: the only thing I found in disagreement with is the test difficulty.
Rolling a random difficulty doesn't seem right: I'd rather prefer a "normal difficulty" reference number so I can decide for each test the reference score according to the situation.
If the difficulty is rolled randomly everything would feel too random, I feel.
Other than that, I really dig the system!
Hello!
- Name is Max (Massimiliano)
- Right now my favorite kind of TTRPGS are rules-lite systems.. In general I'm leaning towards compact, easy-to-learn stuff that leaves room for people agency and interpretation.
- Absolutely! Never entered the competition before. I'm more of an offline guy so the whole itch.io thing is rather new to me. Lots of interesting stuff happening in this competition btw!
- I'm learning. Hopefully this contest will help me improve my design skills.