Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeah I completely understand :D that's a consequence of me using a flocking algorithm called Boids. I wanted to try implementing that one so responsiveness of the duck movement was a sacrifice I was willing to make in favor of the simulation behavior. It can definitely feel like they don't respond well to the player (or directly to food though) so I understand the frustration. There is probably some more balancing that could be made to make it a bit more responsive to certain things as well