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Rezan7CC

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A member registered Sep 02, 2015 · View creator page →

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Food is for directing ducks away from threats. However it's just a factor as part of their Boids based movement and doesn't fully direct them towards a specific position. So sometime you can get that kind of "orbiting" effect for example. Once you know how it works, you can make use of it and feel the effect. But I agree that food should probably have been balanced to have a stronger effect.

Yeah I completely understand :D that's a consequence of me using a flocking algorithm called Boids. I wanted to try implementing that one so responsiveness of the duck movement was a sacrifice I was willing to make in favor of the simulation behavior. It can definitely feel like they don't respond well to the player (or directly to food though) so I understand the frustration. There is probably some more balancing that could be made to make it a bit more responsive to certain things as well

Struggled with the controls first but got used to it after a while and was a fun challenge to overcome!
Really like the concept.
Didn't manage to get 5 points though, what do you do if the flag and bomb are together?

Crazyness.. of the good kind! And so much content.

Nice! I really like the core mechanic. It's interesting to choose between leveling up for the long-term, protecting yourself in the moment and getting towards the goal by attacking. Game deserves more polish! :)

Nice! I really like the core mechanic. It's interesting to choose between leveling up for the long-term, protecting yourself in the moment and getting towards the goal by attacking. Game deserves more polish! :)