Food is for directing ducks away from threats. However it's just a factor as part of their Boids based movement and doesn't fully direct them towards a specific position. So sometime you can get that kind of "orbiting" effect for example. Once you know how it works, you can make use of it and feel the effect. But I agree that food should probably have been balanced to have a stronger effect.
Rezan7CC
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A member registered Sep 02, 2015 · View creator page →
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Help the ducks thrive through their natural life cycles, grow their population and avoid threats eager to feast on them!
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Yeah I completely understand :D that's a consequence of me using a flocking algorithm called Boids. I wanted to try implementing that one so responsiveness of the duck movement was a sacrifice I was willing to make in favor of the simulation behavior. It can definitely feel like they don't respond well to the player (or directly to food though) so I understand the frustration. There is probably some more balancing that could be made to make it a bit more responsive to certain things as well