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Like, say, Half-Life 2? Or Portal? Or Left 4 Dead? Which have super smooth, fluid and intuitive control schemes that set the standard still used in first-person shooters to this very day?

It's meant to mimic those Source games?

Okay, maybe you're talking about something more cryptic like EYE Divine Cybermancy. TBF, in EYE, in order to select a weapon you do have to press its numkey... once. Or use the scroll wheel.

And in order to use an object you have to... press the use key without needing to fiddle with a menu. Granted if you want to hack something you DO need to use the quick menu and select the 'hack' option, but it only comes up when you manually activate that menu to not make just using an object clunky, since you'll be doing that all the time.

Unless Voices of the Void has hacking, it doesn't need such a menu. (Even if it does it could be handled with a 'hacking device' item or a hack button in the computer UI like in Deus Ex or what have you.) And since you'll be picking up and using items all the time in this game, why shouldn't that action be quick and fluid?

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no, like early half-life (and g-mod for a lot of references and functionality), does this game *look* like modern source games? Or does it look like the old source games?

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Why are you bringing up graphics? It has nothing to do with my argument. There are hundreds of games with deliberately retro graphics and modern controls. Why can't VotV be one of them?

Also, why are you bringing up Half-Life 1? It doesn't use the Source Engine. It uses GoldSrc, a modified version of the Quake Engine. I know that Half-Life recently got an update for its anniversary that tweaked a bunch of stuff to make it more authentic to the original release, including removing the 'fast weapon switch' option, but I think that change makes the game worse and I honestly have no idea why it hasn't been re-added yet. I have to use scripts to get around having to deal with the slow, clunky default weapon switching.

Gmod is is less of a game and more of a creation tool. It needs more complex controls to allow players to manipulate objects in all the various possible ways they can be manipulated. But, because you don't have god tools in an actual game, all that complexity isn't needed. For example, in TTT, to pick up a weapon you look at it and press the use key. To drop it you press the 'drop weapon' key. Easy as that.

If Voices of the Void had more streamlined, intuitive controls, how would that hurt the game experience?