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It's a really awesome and fun concept although in practice there are some things I definitely do not like. First of all I'm still not sure what the yellow platforms exactly do, also I don't get the point of having fall damage. Also, on the upper leg section, it's just flat out annoying to have to wait to fall all the way down and get revived, when adding walls so when you fall you just go to the bottom would serve the same perfect. Also, the moving parts of the golem make everything feel kind of  janky and slippery since some jump you need to just sit there and wait which is definitely not fun at all. And some platforms will just kick you off them no matter what you do. I also don't get the point of having two separate attack buttons. The idea behind the game is great and I hope you can execute a full game nicely, but the prototype has too many problems for me to really love it. Also, the artstyle is a bit inconsistent between the golem and the player which does bat an eye, but I can't say I'm not guilty.

Thank you for the feedback! The yellow platform allow for a wall jump to happen. Fall damage is present because there are multiple mechanics that wouldn't hold no challenge if it wasn't present. I would like to know what platform you had an issue with. I've ran every path every multiple times.