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I really liked the art direction of the game, but I felt like the camera angle was a bit low? Sometimes made it quite hard to see what was going on. 

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Do you mean that the camera was locked from going lower than it was?
Since the camera could be rotated by rightclicking + dragging. Would you be able to clarify what you mean?

Sorry, I dont mean rotation around the player, I mean the vertical angle, so approaching top down camera. As it is, its parallel with the terrain, which can cause visibility issues if the player is on a hill for example. I hope this screenshot helps. As you can see(or well, cant see), the player  model is behind this tree stump and I am unable to rotate the camera on the Y axis to regain visual. Yes, I could rotate around on the X axis in this case, but not having Y axis rotation removes player freedom in a way that can take the player out of the game when they're focusing more on controlling the camera instead of enjoying the game.

Sorry if this still wasnt clear :(

I see what you mean, the camera lock in the game is very aggressive. I will do what I can to make it work.
I had planned to have the camera collide with terrain and reposition  based on that but time constraints happened!

Thank you for playing and for the feedback! I put it on the roadmap :)