Hey! We checked in the game and it appears the collider stays active after the sprite was removed, this was causing a ghost collider :D
Torben
Creator of
Recent community posts
Movement is a character controller I control completely manually, I agree that the falloff is quite harsh and I'll keep it in mind that it needs a few tweaks!
I noticed the stutter with the fire, but couldn't find a fix (outside of the github issue saying it would be fixed in future versions) I will look into fixing that though. Seems to work fine in the editor.
Having a blast with godot after I stopped using a certain other engine! :)
To anyone playing our game, thank you but I have some bad news. I made a mistake and forgot to enable a campfire model in the game and realised just now... It is located on the left of the satrting area near the bushes. (Sorry about that, the collision still seems to be there for the brewing of potions, ut the model is not visible)
The lack of the campfire, makes it impossible to brew potions, which means you can never unlock the ability to be in shadow form. this in turn means you cannot move past the first section of the game, as that is required to pass through there...
It essentially breaks a large part of the game, therefore I apologize and I will see about fixing it after the judging has concluded...