The game has a very cool vibe and the art style is very good. I think for a full game, some sort of movement mechanic would be good, like a dodge or a roll, so that the player isn't just standing and taking damage as they fight. I could totally see potential for a full game though!
Viewing post in Shadow Huntress jam comments
We tried to give the player some dodge options through the Q and E abilities (the E disables your hitbox while you're in the air), but I realize it wasn't really conveyed.
We had plans for more abilities, but just didn't have time to add them (one was in fact a dodge roll).
Thank you so much for playing out game!