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Hey!

I quite liked your game, I find the concept to be very creative; it's unlike anything I've played before! The fact that some colours heal while others hurt the player is a nice touch.

However, I found that, when in shaded grounds, the player can still receive damage from the underlying original colour. I don't know if this is intended, but creating a "safe zone" in shadows could create interesting puzzles!

Anyhoo,
Cheers!

The colored shadows on the floor are a bit hard to figure out, I wanted it to be part of the challenge but it might be too much of a challenge, I'll revisit that mechanic. The "safe zone" idea was going to be part of the dark lens functions, I plan to implement something like that though. Thank you for playing!