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(+1)

Here are my notes that I took while playing.

- sick main menu

- it took me 1 death to understand the game, which is good for the minimal amount of tutorial you had.

- Tooltips really help the game, I love them.

- wait I'm not confused, I killed the enemy and I died? Or was I the enemy? ??? nvm it just crashed

- The tutorial is weirdly timed

- I like the wobble animations and the background, any movement is always good for looking more polished.

- I never used the status effects. The damage or defense always felt more meaningful in the fight. (this is a lie after finding the healing one, that one is sick)

- god the "light" joke was so good

- a click on the next turn button would be nice feedback

I played through the entire game. I liked it a lot. Good job!

(+1)

Thanks for playing through Kirstoff Red. We have some plans to try and improve upon the experience and add some more content after the game jam. We did quite a few playtests and found that some of the status effects were much better than others and we did not seem to use very many of them, but I found out on a couple of playthroughs that trying different combos was great, and I  had fun with it. It can be really powerful if you combine stuff the right way.

Hopefully, we will continue to grow the game and polish it into something really great.