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The fact it's a timed challenge rather than a "get X amount of orders in X time" is something I am rather grateful for considering my first run took me four minutes, hah. Pixel art for the level itself looks super nice. I do have to wonder if there's anything to stop the player from just tunnel visioning and using only one side (unless they need to throw ingredients across), though. Fun entry!!

I guess technically the player could only use one side, as all objects (both potion and food ingredients) spawn on both sides, but then that would defeat the purpose of getting a quick time. I think if I had more time, I would focus on adding more logic to the item spawn. At the moment, it just spawns all 8 items at random, but I would love for it to take in account the current orders! Thank you for the feedback!