Cute art style and interesting platforming mechanics. For future projects I would suggest bringing in the mechanics a little bit more slowly. For example, it seems like the first jump required either pixel perfect timing, or to use the grip-onto-the-wall mechanic but it hadn’t been introduced and wasn’t obvious. If the first grip the wall requirement wasn’t over a zone that could kill you that would make it less frustrating to learn. Nice work, cool project (and great name).