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billbobphil

227
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16
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5
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A member registered Oct 12, 2020 · View creator page →

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I’m having no issues on Firefox or Chrome. I’m not actively maintaining this game so if you want to try out one of those other browsers it might fix the issue for you.

Thanks for the detailed feedback, these are great points and concepts that I’ll try to pay attention to in future projects!

If you’re interested there is a fixed version available here that solves the fuel bug: https://billbobphil.itch.io/isolation-island-fixed

Thanks for playing!

What a lovely experience and message. Nicely done!

Interesting core mechanic and control scheme. It feels like there is a high degree of mastery that is possible. Nice work!

In terms of feedback my only suggestion would be to consider keyboard inputs, mouse sensitivity can vary pretty wildly and that meant that I could be controlling the game while my mouse had drifted to another monitor.

Great entry.

Peaceful music was a perfect backdrop against my ever increasing insanity. Its tough to portray the theme in this way and I think you did a great job.

Art was lovely and the minimal puzzle solving was just enough to keep me engaged. Nice entry, great work!

Interesting control scheme for a platformer/puzzle game. The text dump at the beginning was a lot to take in so I ended up skipping it, I’d advise trying to break it into shorter pieces if possible in the future.

Cool entry, nice work!

Clever and well executed, nice work!

Awesome to play another Godot game! Simple but effective top-down shooter. I found the fast moving teal guys particularly challenging, but I had fun, I think I made it up to about round 9 on medium difficulty.

In terms of improvements I think some gun variety would help keep the gameplay feeling fresh after a few rounds.

I enjoyed my time with this, nice work!

** The submitted version contains a game-breaking bug **

Fixed version available at: https://billbobphil.itch.io/isolation-island-fixed

  • Fuel game was being reset before rewarding you the resource, soft-locking the game.

I talked to the gamejam hosts and I was told I’m free to link to a patched version of the game. If you want to play further it is available here:

Fixed version available at: https://billbobphil.itch.io/isolation-island-fixed

Thanks for playing! Looks like I introduced a game breaking bug in the dying hours of the jam - as you said, shame!

Interesting take on the theme and lovely art, nice entry!

https://itch.io/jam/brackeys-11/rate/2534651

Hello, please check ours out if you get the chance!

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https://itch.io/jam/brackeys-11/rate/2534651

Would love to watch you play our entry!

I’ll give yours a go when I get the chance!

https://itch.io/jam/brackeys-11/rate/2534651

Looking forward to playing yours!

https://itch.io/jam/brackeys-11/rate/2534651

Excellent puzzle design and a great overall implementation. Not a whole lot more to say, nice work!

Would love to get the chance to watch out game being played: https://itch.io/jam/brackeys-11/rate/2534651

Will be sure to give yours a try, looks very interesting!

https://itch.io/jam/brackeys-11/rate/2534651

Ours is also game show themed! Looking forward to playing yours.

https://itch.io/jam/brackeys-11/rate/2534651

Looking forward to giving your game a go!

I really enjoyed this, the inspiration from Hollow Knight in the casting/healing/atmosphere is evident, but it’s well implemented and fits well in your game.

So I made the numerous attempts to clear the final boss without getting hit and made it to the secret ending, and I’ve got to say, INCREDIBLE! Definitely worth the effort for anyone else who comes across this comment.

Some thoughts I had:

  • the difficulty jump to the boss from the little eye creatures was pretty dramatic. It would have been amazing if the left and right paths had a simple enemy that introduced one of the three boss attacks as a learning tool (but it’s a jam I get it)

  • If you could implement a retry button for the boss that would be amazing - for someone trying to get the no-hit run it was tedious to have to allow the boss to kill me each time I got hit since that was the fastest way to reset.

I really enjoyed your game, excellent work!

Interesting take on the theme, I don’t imagine I’ll play much else quite like this in the jam. I scored a 29 on my best attempt and it felt like it probably speeds up to the point where you can no longer score? I had fun with it once I figured out how to time the jumps, nice work!

Not a significant amount of game play here, but the art behind each of the doors was a lovely surprise and I enjoyed it. Nice work.

Looking forward to trying yours! https://itch.io/jam/brackeys-11/rate/2534651

https://itch.io/jam/brackeys-11/rate/2534651

Our horror-action game! (No jump scares).

Thanks for playing, and I appreciate the feedback!

Unfortunately the shoulder buttons (dash & scale) on controller don’t work on the web version. If you’d like to use controller and get the dash working then I’d suggest one of the downloadable builds.

(If you’re on Mac then you’ll be stuck with using keyboard on the web build, sorry!)

Thanks for the feedback! The second level definitely spikes the difficulty too much which is too bad because the levels that come after are a bit easier (probably not enough so though). Lesson learned!

In terms of not getting enough height on the second level - you need to use the dash vertically (it’s omnidirectional),turns out this mechanic could have used an explicit tutorial.

Thanks for playing!

This is a really exceptional tiny rpg given the timeframe. It’s charming and entertaining and just challenging enough. Beautiful art and wonderful music. You should be really proud of yourself for this, brilliant!

The first scene in the home having the same layout as the home in Undertale had my sold instantly, nice touch!

Pretty tricky but interesting turn-based strategy game! Surprising amount of depth for a game created in only a month, I enjoyed it, nice work!

Super fun, great premise for a game and it fit the theme well!

Interesting implementation of the theme through the use of the scales. Solid art and good sound! My only nitpick would be that the scale/time mechanics were cool, but it wasn’t really required to use them in most places which led to me simply using the sword for most encounters. Great game, nice work!

Hello, looking forwads to trying your game out as soon as I can! https://itch.io/jam/game-off-2023/rate/2388521

Will get to yours as soon as I get the chance! https://itch.io/jam/game-off-2023/rate/2388521

Dripping with polish that is totally unnecessary for a game jam but really makes it shine. This was excellent. Difficult, but in the way that makes you feel rewarded when things are going smoothly. The voice acting and context specific death notes were such a great added bonus. Really great work, loved it.

This has a really charming appeal and for your first game in Godot seems great! I couldn’t figure out how to jump up onto the non-ground level platforms in the second screen? If you have any hints for me I’d love to sit down and play a bit more.

Nice work!

Great retro vibes, fun gameplay. It’s short but lends itself nicely to replaying. Nice work!

Looking forward to checking out your game soon!

https://itch.io/jam/game-off-2023/rate/2388521

Interesting use of the theme, fun little PS1/N64 era 3D platformer. I enjoyed this, nice work!

Nice implementation of the theme that is simple but effective. I really enjoyed the overall aesthetic of your game and had lots of fun playing it, excellent work!