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Oh man, same sentiments with the other comments.  Didn't really understand what was happening in the overworld, but the overall vibe of the combat was super cool.

For the combat controls, I think that the input layout would have been cleaner with just three spells (Q, W, E) since having to press the forth spell is a bit cumbersome.  Especially when you have to focus on dodging, it keeping your fingers in a consistent placement helps make the combat feel better.  And simply pressing to attack would be cleaner rather than having to select the enemy first.

Hey, thanks for checking out our little game!

There was meant to be a longer, playable ending sequence, but we had to cut it away and switch it for  a very simple "cutscene". I think the sequence would've made the things in the overworld make more sense, so I'd like to implement it on the post jam update.

We'll definitely be considering changes to some of the input layout as well, since it's very important for the controls to feel comfortable. That also includes how the attacks are done!

Thank you so much for playing the game and giving us some feedback!