Nice concept! I appreciate how the first part of the game naturally shows you all of the game mechanics before the real game starts. Throughout my playthrough, I noticed that stacking the snowballs felt pretty buggy most of the time so it was difficult to get the game started. I also think that the monster moves a bit too fast for you to make decent progress. Other than that, nice work!
Jyunaut
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I really enjoyed the variety in the different characters! The reload animations were simple but showed a ton of character as well. Very nice work!
I also ended up getting stuckin one area because one snowman spawned next to me against a wall and i couldn't jump or escape because they weren't moving. There was only one instance of it happening though.
This is a nice and polished idle game! the art and animations were clean and the attack animation was hilarious. I think the game would have benefitted from having the scaling a bit faster since the game started to drag on a little longer than I felt it should. Overall, nice work and I especially loved the credits lmao.
Once I got a hang of controlling my momentum, this game was pretty fun! Since this game is pretty difficult at first, especially when trying to understand the controls, I feel that the game should have some sort of fast restart button or have a quicker transition from the lose screen so as to not make losing feel as punishing. Also, unlocking a new character killed one of my runs due to the intense slow down which broke my flow. Overall, nice work!
And the fact that this was made with no engine is super cool!
Like ImpTheArtist mentioned, the overall premise for a Phase-themed coffee shop does feel quite nice and cozy, but some UI issues and clarity for the player are probably the main factors holding it back.
I also noticed that the UI doesn't scale properly with the screen resolution. In Unity, you can adjust the canvas scaling to scale based on screen size rather than a constant pixel size. Hopefully this should solve some of your UI issues!
Most importantly, congrats on pulling through and finishing a game!
The snowboarding controls were clean along with the IK leaning to really sell the feeling of riding a snowboard! The music choice was fun to listen to as I was cruising down the hill as well. I think adding some simple stuff to collect while riding down the hill would have made the game a lot more engaging though! Nice work!
The descriptions on how drunk you are were pretty funny. I also liked how the beerdar highlighted red when you were heading closer to another. It helped a ton! But because it was so useful, I found myself staring at the top-right corner most of the time, so perhaps having some sort of indicator near the middle of the screen would be helpful. Nice work!
Super cool! I noticed that this game was inspired by Enter the Gungeon which I loved playing and this game did remind me of it. For the gameplay, I think the enemy projectiles would benefit from being slightly slower but have more of them fire at once. This may give the player a bit more time to react while still engaged in dodging so it feels less cheesy when you get hit. I also loved the cutscene art and the epilogue at the end! Nice work!
ayy! i really appreciate the feedback on the visual and audio indicators. yeah the gifs were actually added after the game jam submissions closed since we found that the controls weren't explained too well in game! so if we decide to expand on this game, we will definitely add them in the tutorial in some way. perhaps on a tv screen or something haha.
While the amount of actual content is small, the gameplay that was there was really satisfying to go through! The sounds, character animation and feel was nice. I think it would have been better to hide the health bars to reduce clutter since the objects get destroyed after a few hits anyways.
Nice going!
Neat game! Love the transition between realms. The art style, while simple, really works well with this type of game. Also love the small details you put for the lantern not working in certain places. The transition does feel a little long though for times when you keep switching back and forth. Good work, overall!
Oh man, same sentiments with the other comments. Didn't really understand what was happening in the overworld, but the overall vibe of the combat was super cool.
For the combat controls, I think that the input layout would have been cleaner with just three spells (Q, W, E) since having to press the forth spell is a bit cumbersome. Especially when you have to focus on dodging, it keeping your fingers in a consistent placement helps make the combat feel better. And simply pressing to attack would be cleaner rather than having to select the enemy first.