wow, it's insane how many systems you managed to implement in just 2 weeks. the combat intro is pretty cool, but i found that the combat itself was too easy since you can one shot enemies. overall, nice work!
Jyunaut
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ayy! i really appreciate the feedback on the visual and audio indicators. yeah the gifs were actually added after the game jam submissions closed since we found that the controls weren't explained too well in game! so if we decide to expand on this game, we will definitely add them in the tutorial in some way. perhaps on a tv screen or something haha.
While the amount of actual content is small, the gameplay that was there was really satisfying to go through! The sounds, character animation and feel was nice. I think it would have been better to hide the health bars to reduce clutter since the objects get destroyed after a few hits anyways.
Nice going!
Neat game! Love the transition between realms. The art style, while simple, really works well with this type of game. Also love the small details you put for the lantern not working in certain places. The transition does feel a little long though for times when you keep switching back and forth. Good work, overall!
Oh man, same sentiments with the other comments. Didn't really understand what was happening in the overworld, but the overall vibe of the combat was super cool.
For the combat controls, I think that the input layout would have been cleaner with just three spells (Q, W, E) since having to press the forth spell is a bit cumbersome. Especially when you have to focus on dodging, it keeping your fingers in a consistent placement helps make the combat feel better. And simply pressing to attack would be cleaner rather than having to select the enemy first.