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Jyunaut

54
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20
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8
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A member registered Jan 12, 2020 · View creator page →

Creator of

Recent community posts

wow, it's insane how many systems you managed to implement in just 2 weeks.  the combat intro is pretty cool, but i found that the combat itself was too easy since you can one shot enemies.  overall, nice work!

super cool implementation of the light mechanic and the platforming was clean too.  nice!

thanks for playing!  the controls can definitely be improved.  the feedback is much appreciated!

ayy!  i really appreciate the feedback on the visual and audio indicators.  yeah the gifs were actually added after the game jam submissions closed since we found that the controls weren't explained too well in game!  so if we decide to expand on this game, we will definitely add them in the tutorial in some way.  perhaps on a tv screen or something haha.

Thank you  for playing! I hope you enjoyed it ;D

Nice work!  You guys got a lot done in such a short amount of time.  The overall pacing and progression felt pretty good.  I would have preferred to have more than one skill available early game since having the stick as the only option was a little tedious.  Great job!

Music slaps.  I don't really play pet simulator games ever since Neopets, but I can still appreciate the excellent work and polish put into this game. :>

Wow, super polished turn-based game that plays very well.  Nice work!

Oh man, I appreciate you leaving a comment regardless!  Thank you for giving it a try!

Super cool puzzle game.  Like a previous comment, it felt like solving a Rubik's cube, which is a cool take.

I'm glad you were able to complete the game!  And I'm happy you liked the art and sound haha

Thank you so much for playing!

I'm glad you enjoyed!

Ahhh I see.  So you would hold the mouse button, drag it in a direction and let go, all in one quick motion for each swipe.  Hopefully that helps!

Super charming game!  The voice acting was a nice touch to the overall experience.

Very neat physics cutting game!  It was simple, yet challenging.

Cool game!  The art and music was great and the platforming was challenging.

Thank you so much!  I'm glad the game felt good to play!

Aw, that's a shame that you couldn't get past the chaining.  What was the main reason?  Could we have communicated the controls better?

Thanks for leaving your feedback!

Short and sweet, loved it!  The boss fight was a welcome surprise and wasn't too cumbersome.  Nice work!

While the amount of actual content is small, the gameplay that was there was really satisfying to go through!  The sounds, character animation and feel was nice.  I think it would have been better to hide the health bars to reduce clutter since the objects get destroyed after a few hits anyways.

Nice going!

Cool game!  Once I got a hang of the controls, things started to make sense.  I would suggest to combine both the pick up and place drinks to a single keybind to make the controls more intuitive.

Loved the atmosphere of the game!  As mentioned in a previous comment, I do agree that the jump control feels a bit floaty.  To make it feel better, you can apply a bit more gravity on the fall state so it feels more snappy.

Cool concept!  I'm not sure if I misunderstood anything, but it seems that the reload button wasn't working, which made it difficult to go through levels since you also had to shoot the button to open the door.

Thank you so much for playing!  I'm really glad you enjoyed it ;D

I appreciate the feedback!  Communicating how the controls worked was probably one of the hardest parts of developing this game haha.

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Neat game!  Love the transition between realms.  The art style, while simple, really works well with this type of game.  Also love the small details you put for the lantern not working in certain places.  The transition does feel a little long though for times when you keep switching back and forth.  Good work, overall!

Oh man, same sentiments with the other comments.  Didn't really understand what was happening in the overworld, but the overall vibe of the combat was super cool.

For the combat controls, I think that the input layout would have been cleaner with just three spells (Q, W, E) since having to press the forth spell is a bit cumbersome.  Especially when you have to focus on dodging, it keeping your fingers in a consistent placement helps make the combat feel better.  And simply pressing to attack would be cleaner rather than having to select the enemy first.

The cube can be anything as long as you set your mind on it.  :)

Thanks for playing!  Much appreciated.

Bangin' track.  Also love that you recorded a long croak sound effect lmao

Super neat concept.  Clever use of the theme into your game!

Cool game!  I noticed that the diagonal movement is slightly faster than horizontal/vertical movement.  You can fix this by normalizing the input vector so all directions have the same magnitude.  Other than that, good work!

Love the art and aesthetic!  I would suggest having the order shown on the screen in case you forget what they asked for while you're mixing drinks.

Cool game!  The animations were clean and I loved the way that the eye was presented.

Wow, amazing presentation!  You guys really made the theme work in a clever way.

Lovely sprite-work.  I felt that some of the jumps to some platforms were too tight, but overall, nice job!

Love the aesthetic and overall vibe!

I found that you can't throw another bottle while one is currently in the air, so you would have to wait long periods of time before you could throw another out if you happened to throw the bottle down a pit.

Controls were tight and responsive.  I mostly found myself dashing through enemies rather than attacking or sneaking, though! Overall, nice work!

Controls are responsive and gameplay is fluid.  Nice work!

oh man.  love the presentation!  super cool concept.

Neat game!  Was very responsive and reminded me of old flash games.