Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

For reference I played the post-jam version just cos of the lighting fix.

I really enjoyed the vibes of the world you've created here and I wish I could have seen more of it.

I have to be honest though the movement of the character felt really sluggish. Walking was waay too slow and the dash helped but it still felt really slow overall.

I don't really understand why the spells cycled as I cast them. It would have been much better to be able to pick them with a hotkey to cast them so I didn't have to keep spamming spells to make the longer jumps.

The art and style was really awesome but it was funny to see the big mummy turn into a graphical blockout and the final dude being the same. Obviously that just happens with gamejam but it felt weirdly kinda meta... like the world itself was falling apart.

Anyways it was fun! I would love to see some better movement and ability to choose my spells at will and dive back into this if it ever gets more content or updated.

(+1)(-1)

Thanks for the feedback! Currently, platforming is way too punishing and there's an over reliance on the "speed" spell - both of which should be fixed in our next iteration 

Really glad you enjoyed the world, we're updating the spell system and movement after we've moved engines