The cutscenes, music, and pixel art are on point! The fix you posted in the description worked great and I was able to make it through the levels with a couple tries. The skills the thief has are a fun way to spice up the format, and the impending doom of trying to pick the lock as I watch someone walking toward me put a good emphasis on necessity to be quick and quiet. The additional cutscene in the GDD shows there's a lot of thought behind where you want to take the story of this game, excited to see more from y'all.