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(1 edit)

Extremely cool concept, but the current execution goes against the number one thing that makes a good platformer - precise, predictable movement.  Not to mention that many of the surfaces are slippery, even when the golem is standing still.

Also, while it very much makes sense to make certain jumps only possible at certain times to really take full advantage of the "moving platforms" concept, it wasn't very fun to have to wait 5-10 seconds between certain jumps because they require the golem's limbs to be at certain angles.

Again, I really love the concept and the vibes, so don't be too discouraged by all the criticism - I'd love to play a full version of this game, given the time it needs for more polish and better jumping mechanics.  Hope you make it one day :)


Edit: Also, I'd recommend adding the ability to teleport while in the air, so you don't have to wait for the player to drop all the way to the ground before retrying.

Thank you very much for playing. Honestly, the criticism has been the best part of making this game. I've learned so much from the process and between friends and everyone before posting I got a lot this is great. I've made 1 other game for the previous jam and have been developing a passion project for the past 8 months. Getting feedback has been great and I fully would love to see this game go further. It was a huge scope for the deadline and I'm glad I got it done. As for the teleport so you don't have to wait I'll for sure think about it as a decent way to save yourself from your death count going up.