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This game's real solid for something made sans-engine. 

+ Neat core concept that's easy to pick up
+ Well-paced, with good level design
+ Demands some pretty careful gameplay to proceed
- Having flashlight on RMB wouldve been nicer. Same with picking up items on contact, rather than with E.
- I made it to level 3 or 4, and didn't encounter much reason to use the night vision beyond avoiding spikes.
- Some of the hitboxes (spikes, mainly) are a bit generous. They can be hard to avoid, even intentionally.
- Health packs or healing potions would be a godsend. ...Maybe I'm just bad.

Thanks for the feedback! Regarding your point about it being not in an engine, it’s made in Godot so idk where you’re getting that from, thanks anyway though =)

I'd gotten a couple games mixed up while typing; don't mind me